# 'auto' tries to guess what a game needs. # Setting this value too high results in sound dropouts and lags. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # Possible values: auto, dynamic, normal, simple. auto will switch to dynamic if available and # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. # then the scaler will be used even if the result might not be desired. # scaler: Scaler used to enlarge/enhance low resolution modes. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. # frameskip: How many frames DOSBox skips before drawing one. # There is generally no speed advantage when raising this value. # though few games might require a higher value. # This value is best left at its default to avoid problems with some games, # memsize: Amount of memory DOSBox has in megabytes. # captures: Directory where things like wave, midi, screenshot get captured. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # machine: The type of machine DOSBox tries to emulate. # language: Select another language file. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. Resetmapper only works with the default value. # mapperfile: File used to load/save the key/event mappings from. # Possible values: lowest, lower, normal, higher, highest, pause. # pause is only valid for the second entry. Second entry behind the comma is for when dosbox is not focused/minimized. # waitonerror: Wait before closing the console if dosbox has an error. # autolock: Mouse will automatically lock, if you click on the screen. # output: What video system to use for output. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # If you end up with small window on a large screen, try an output different from surface. # Using your monitor's native resolution with aspect=true might give the best results. # fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. It can reduce screen flickering, but it can also result in a slow DOSBox. # fulldouble: Use double buffering in fullscreen. # fullscreen: Start dosbox directly in fullscreen. # They are used to (briefly) document the effect of each option. # Lines starting with a # are comment lines and are ignored by DOSBox. (Please use the latest version of DOSBox) # This is the configuration file for DOSBox SVN. #Gog.com little big adventure 2 PcYou can put this file directly in your PC folder and use it to launch your game. Youll need to modify the files paths at the bottom under the section so that it points to your files correctly. Copy/paste what I posted below into a blank file and name it nf (you can name it whatever as long as the extension is. Exult is a great port for Ultima VII though some things are arranged differently than the classic original engine that are too good to be missed. Ultima VII - In the age of xp, I believe I remember using "MoSlo" or Equivalent in a dosbox with very high cycles would emulate this game flawlessly. This opens up a window for the rest of the dosbox games that I previously considered would not be playable: I think changing either the dosbox sb-mixer blocksize/prebuffer or the fallout config cachesize will solve the audio problem, or just settling with 38000 cycles as it is much more playable than I previously knew it to be. The game becomes pretty much playable at 38000+ cycles where the audio begins to stutter a little. I am giving it another go increasing the cycles with Fallout. This from when I was trying to get Ultima8 to cycle right, increasing the cycles beyond 10000 had created stuttering and bad audio. I had believed that dosbox maxcycles had been around 10000.
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